Skill System
Wed, Oct. 16th, 2024 06:24 pmAction | Reaction | Resistance | |
---|---|---|---|
Body | Brawn | Agility | Toughness |
Mind | Invention | Acuity | Logic |
Spirit | Influence | Insight | Resolve |
The above is my attempt at coming up with a simple stat/skill/ability system suitable for use in an RPG. It's a 3x3 grid with two axes. It provides a way for a character to influence, react, or resist the game world with their body, mind, and spirit. I wanted something similar to Disco Elysium's skill system, but simpler.
Example Skill Checks
- Brawn: Lift, move, or destroy objects. Melee attacks. Feats of strength
- Agility: Manipulate objects, ranged attacks, dodging, acrobatics
- Toughness: Resist fatigue, substances, damage, and the environment.
- Invention: Create new ideas, plans, and concepts
- Acuity: Think fast and recall details, recognize problems and contradictions
- Logic: Understand systems, assess information, rationality, predict outcomes
- Influence: Change minds and emotions via lies, persuasion, or insinuation
- Insight: Understand others' feelings, motivations, and likely reactions
- Resolve: Overcome adversity, resist social manipulation, willpower
This was basically just a thought experiment, but please let me know if you have any comments or suggestions.